Graphical Projectile Motion Frank was asking about projectile motion without components. Here is a ball is shot into the air with initial velocity vi, accelerating for 3 seconds. Share this:TwitterFacebookLike this:Like Loading... 3 thoughts on “Graphical Projectile Motion” Add yours If I’m looking at this right, v1 is vi+g, so the students have to transfer a vector over and up a little. I would guess that’s the hardest part, huh? Reply Yeah, and if you don’t do it step by step… but rather find average velocity for whole time, then you don’t even need to translate. Reply Pingback: Still learning how to solve projectile motion problems after 20 years of study « Quantum Progress Leave a Reply Cancel reply Enter your comment here... Fill in your details below or click an icon to log in: Email (required) (Address never made public) Name (required) Website You are commenting using your WordPress.com account. ( Log Out / Change ) You are commenting using your Google account. ( Log Out / Change ) You are commenting using your Twitter account. ( Log Out / Change ) You are commenting using your Facebook account. ( Log Out / Change ) Cancel Connecting to %s Notify me of new comments via email.